detect mouse in bottom of screen + unity
//Quick and dirty
private void Update()
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (mousePos.y < 0)
{
Debug.Log("Mouse in bottom");
}
}
detect mouse in bottom of screen + unity
//Quick and dirty
private void Update()
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (mousePos.y < 0)
{
Debug.Log("Mouse in bottom");
}
}
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