Answers for "eventsystem.current.ispointerovergameobject() not working"

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eventsystem.current.ispointerovergameobject() not working

private bool IsPointerOverUIObject() {
     PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
     eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
     List<RaycastResult> results = new List<RaycastResult>();
     EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
     return results.Count > 0;
 }
Posted by: Guest on October-29-2020

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