Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
wait in unity
IEnumerator wait(float waitTime){ //creating a function
yield return new WaitForSeconds(waitTime); //tell unity to wait!!
}
void Start(){
print("start");
wait(1); ///using function
print("Good night")
}
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