how to make a method wait in unity
public float timeLeft = 30.0f
void Update()
{
timeLeft -= Time.deltaTime;
if (timeLeft < 0)
{
//Do your method here
}
}
how to make a method wait in unity
public float timeLeft = 30.0f
void Update()
{
timeLeft -= Time.deltaTime;
if (timeLeft < 0)
{
//Do your method here
}
}
unity wait for seconds
void start() => StartCoroutine(MyIEnumerator());
IEnumerator MyIEnumerator()
{
Debug.Log("Hello world!");
yield return new WaitForSeconds(3);
Debug.Log("Goodbye world!");
}
wait in unity
IEnumerator wait(float waitTime){ //creating a function
yield return new WaitForSeconds(waitTime); //tell unity to wait!!
}
void Start(){
print("start");
wait(1); ///using function
print("Good night")
}
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