unity wait for seconds
void start() => StartCoroutine(MyIEnumerator());
IEnumerator MyIEnumerator()
{
Debug.Log("Hello world!");
yield return new WaitForSeconds(3);
Debug.Log("Goodbye world!");
}
unity wait for seconds
void start() => StartCoroutine(MyIEnumerator());
IEnumerator MyIEnumerator()
{
Debug.Log("Hello world!");
yield return new WaitForSeconds(3);
Debug.Log("Goodbye world!");
}
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