Answers for "Can a collider be a trigger and collide at the same time"

C#
1

how to have is trigger on but also have collisions

Attach an empty GameObject to the GameObject and center it to the parent
Add a collider and resize to fit the GameObject
Assign the player and the empty GameObject to a layer
go to Edit > Project Settings > Physics
uncheck collision between player layer and empty collider layer
Posted by: Guest on August-23-2020

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