Answers for "is trigger unity"

C#
3

how to use triggers in unity

//for collision detection
 void OnCollisionEnter(Collision collision)
{   }
// for use of triggering 
void OnTriggerEnter(Collider other)
{}
Posted by: Guest on May-18-2020
1

on trigger stay unity

private void OnTriggerStay(Collider other)
{
	// Do some stuff
}
Posted by: Guest on April-21-2021
1

how to use triggers unity

void OnTriggerEnter(Collider other)
{
	Debug.Log("Object Entered the trigger");
}

void OnTriggerStay(Collider other)
{
	Debug.Log("Object is within the trigger");
}

void OnTriggerExit(Collider other)
{
	Debug.Log("Object Exited the trigger");
}
Posted by: Guest on June-13-2021
0

Triggers in unity

//For 3D triggers remove the 2D (e.g. OnTriggerEnter(Collider collision)
/*There are three ways of detecting a Trigger:
-OnTriggerEnter(2D): Activated when player Enters the Collider 
-OnTriggerStay(2D): Activated when player Stays in the Collider
-OnTriggerExit(2D): Activated when player Exits the Collider */

public GameObject fire;

//This is for Specific Objects:
void OnTriggerEnter2D(Collider2D collision)
{
	if (collision.gameObject == fire/*Name of Object*/)
	{
    	//Your Code goes in here
		Destroy(Player);//this is an example
	}
}

//This is for Specific Tag:
void OnTriggerEnter2D(Collider2D other)
{
	if(other.tag == toHot/*Name of Tag*/)
    {
    	//Your Code goes in here
		Destroy(Player);//this is an example   
    }
}
//or
void OnTriggerEnter2D(Collider2D collision)
{
	if(collision.CompareTag("toHot")/*Name of Tag*/)
    {
    	//Your Code goes in here
		Destroy(Player);//this is an example   
    }
}

//This is for Specific Layers:
void OnTriggerEnter2D(Collider2D collision)
{
	if (collision.gameObject.layer == 3/*Layer Index/Number */)
	{
    	//Your Code goes in here
		Destroy(Player);//this is an example
	}
}
Posted by: Guest on July-25-2020
0

unity while in trigger

void OnTriggerStay(Collider other)
 {
   Debug.Log("This will be called every frame");
   if (Input.GetKeyDown("space") && other.tag == "TalkCylinder")          
   {
     Debug.Log("Talking");          
   }      
 }
Posted by: Guest on June-20-2020

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