on trigger stay unity
private void OnTriggerStay(Collider other)
{
// Do some stuff
}
on trigger stay unity
private void OnTriggerStay(Collider other)
{
// Do some stuff
}
unity while in trigger
void OnTriggerStay(Collider other)
{
Debug.Log("This will be called every frame");
if (Input.GetKeyDown("space") && other.tag == "TalkCylinder")
{
Debug.Log("Talking");
}
}
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