unity oncollisionenter
void OnCollisionEnter(Collision col)
{
//This method will run when your game object
//collides with something
Debug.Log("Collided");
}
unity oncollisionenter
void OnCollisionEnter(Collision col)
{
//This method will run when your game object
//collides with something
Debug.Log("Collided");
}
how to get collision in unity
//this is the function to test for collision
void OnCollisionEnter(Collision collision)
{
//Use this function to provide a collision interface with any object using the name of the object
if(Collision.gameObject.name == "Name of object")
{
/*Code
here
*/
}
//Use this function to provide a collision interface with any object using the object's tah
if(Collision.gameObject.tag == "Tag of object")
{
/*
Code
here
*/
}
}
oncollisionenter unity
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "Door")
{
// DoorScript is the name you gave to the script on the door
DoorScript script = collision.gameObject.GetComponent<DoorScript>();
// OpenDoor is a method in your door object's script
script.OpenDoor();
}
}
unity on collision enter
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
AudioSource audioSource; void Start()
{
audioSource = GetComponent<AudioSource>();
} void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
{
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
if (collision.relativeVelocity.magnitude > 2)
audioSource.Play();
}
}
collision detection in unity 3d
using UnityEngine;public class CollisionGameObjectExample : MonoBehaviour
{
//Detect collisions between the GameObjects with Colliders attached
void OnCollisionEnter(Collision collision)
{
//Check for a match with the specified name on any GameObject that collides with your GameObject
if (collision.gameObject.name == "MyGameObjectName")
{
//If the GameObject's name matches the one you suggest, output this message in the console
Debug.Log("Do something here");
} //Check for a match with the specific tag on any GameObject that collides with your GameObject
if (collision.gameObject.tag == "MyGameObjectTag")
{
//If the GameObject has the same tag as specified, output this message in the console
Debug.Log("Do something else here");
}
}
}
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