how to fade out music in unity
//credit to gamedevbeginner.com using System.Collections; using System.Collections.Generic; using UnityEngine; public static class FadeAudioSource { public static IEnumerator StartFade(AudioSource audioSource, float duration, float targetVolume) { float currentTime = 0; float start = audioSource.volume; while (currentTime < duration) { currentTime += Time.deltaTime; audioSource.volume = Mathf.Lerp(start, targetVolume, currentTime / duration); yield return null; } yield break; } }