unity deltatime
using UnityEngine; // Rotate around the z axis at a constant speed public class ConstantRotation : MonoBehaviour { public float degreesPerSecond = 2.0f; void Update() { transform.Rotate(0, 0, degreesPerSecond * Time.deltaTime); } }
unity deltatime
using UnityEngine; // Rotate around the z axis at a constant speed public class ConstantRotation : MonoBehaviour { public float degreesPerSecond = 2.0f; void Update() { transform.Rotate(0, 0, degreesPerSecond * Time.deltaTime); } }
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