unity singleton pattern
#region Singleton
void Awake()
{
if (instance == null)
{
instance = this;
}
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
}
#endregion
unity singleton pattern
#region Singleton
void Awake()
{
if (instance == null)
{
instance = this;
}
else
{
Destroy(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
}
#endregion
unity singleton
public class Example
{
public static Example Instance{get; private set;}
void awake()
{
if(Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
} else
{
Destroy(gameObject);
}
}
}
how to make a singleton in unity
void Awake()
{
if (instance == null)
instance = this;
else if (instance != this)
Destroy(gameObject);
}
unity singleton
private static GameObject _instance;
// Create an accessible reference to the singleton instance
public GameObject instance
{
get
{
// Obtain singleton instance, check if one exists first
if(_instance = null)
{
_instance = new GameObject();
}
return _instance;
}
set
{
// If an instance is not null, one already exists
if(_instance != null)
{
// Check if instance IDs differ, if they do then destroy duplicate
if (_instance.GetInstanceID() != value.GetInstanceID())
DestroyImmediate(value.gameObject);
return;
}
// If the passed instance is new (different), assign it
_instance = value;
}
}
private void Awake()
{
instance = this;
}
unity singleton
public class example : MonoBehaviour
{
public static example my_object { get; private set; } ;
float my_player_health=100;
private void Awake()
{
if (my_object != null && my_object != this)
{
Destroy(this);
} else {
my_object = this;
}
DontDestroyOnLoad(this.gameObject);
}
}
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