unity singleton pattern
#region Singleton void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); } #endregion
unity singleton pattern
#region Singleton void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); } #endregion
singleton unity
public class Example { public static Example Instance{get; private set;} void awake() { if(Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } }
how to make a singleton in unity
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); }
unity singleton
private static GameObject _instance; // Create an accessible reference to the singleton instance public GameObject instance { get { // Obtain singleton instance, check if one exists first if(_instance = null) { _instance = new GameObject(); } return _instance; } set { // If an instance is not null, one already exists if(_instance != null) { // Check if instance IDs differ, if they do then destroy duplicate if (_instance.GetInstanceID() != value.GetInstanceID()) DestroyImmediate(value.gameObject); return; } // If the passed instance is new (different), assign it _instance = value; } } private void Awake() { instance = this; }
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