unity custom update
float StartingRate = 0.5f;
float UpdateRate = 0.3f;
void Start(){
InvokeRepeating("CustomUpdate",StartRate, UpdateRate);
//This will start in 0.5s and start repeating in 0.3f
}
void CustomUpdate(){
//Your code here
}
unity custom update
float StartingRate = 0.5f;
float UpdateRate = 0.3f;
void Start(){
InvokeRepeating("CustomUpdate",StartRate, UpdateRate);
//This will start in 0.5s and start repeating in 0.3f
}
void CustomUpdate(){
//Your code here
}
what does update() do unity
// The Update() function runs once per frame
// It's used to run a code every frame of the game
void Update() {
//Any code you put here will run every frame of the game
}
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