how to make an object jump in unity
Rigidbody rb;
float force = 10f;
void Awake(){
rb = GetComponent<Rigidbody>();
}
void Update(){
if(Input.GetKeyDown(KeyCode.Space)) {
rb.AddForce(Vector3.up * force, ForceMode.Impulse);
}
}
how to make an object jump in unity
Rigidbody rb;
float force = 10f;
void Awake(){
rb = GetComponent<Rigidbody>();
}
void Update(){
if(Input.GetKeyDown(KeyCode.Space)) {
rb.AddForce(Vector3.up * force, ForceMode.Impulse);
}
}
unity c# jump
public int forceConst = 50;
private bool canJump;
private RigidBody selfRigidbody;
void Start()selfRigidbody = GetComponent<RigidBody>(); }
void FixedUpdate(){ if(canJump){
canJump = false;
selfRigidbody.addForce(0, forceConst, 0, ForceMode.Impulse);
} }
void Update(){ if(Input.GetKeyUp(Keycode.SPACE)){ canJump = true; } }
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