unity 3d rigidbody gravity
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
rb.AddForce(Physics.gravity * rb.mass);
}
unity 3d rigidbody gravity
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
rb.AddForce(Physics.gravity * rb.mass);
}
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