unity c# jump
public int forceConst = 50;
private bool canJump;
private RigidBody selfRigidbody;
void Start()selfRigidbody = GetComponent<RigidBody>(); }
void FixedUpdate(){ if(canJump){
canJump = false;
selfRigidbody.addForce(0, forceConst, 0, ForceMode.Impulse);
} }
void Update(){ if(Input.GetKeyUp(Keycode.SPACE)){ canJump = true; } }