top down movement unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
public Rigidbody2D rb;
public Animator animator;
Vector2 movement;
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
// This is if you have a float in an animator you want to change if moving
animator.SetFloat("Speed", movement.sqrMagnitude);
// Flip player when x change, use only if you want
Vector3 characterScale = transform.localScale;
if (Input.GetAxis("Horizontal") < 0)
{
characterScale.x = -1;
}
if (Input.GetAxis("Horizontal") > 0)
{
characterScale.x = 1;
}
transform.localScale = characterScale;
}
void FixedUpdate()
{
rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
}
}