unity 2d c# movement
//This is not a Plataformer type movement
//Its more of like the old pokemon games type movement if you know what im talking about
//Body Type on RigidBody 2D must be set to kinematic
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
Rigidbody2D body;
float horizontal;
float vertical;
public float runSpeed = 10.0f;
// Start is called before the first frame update
void Start()
{
body = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
}
}