simple platformer movement in godot
# simple platoformer movement for godot with friction and acceleration
# "move_right", "move_left" and "move_up" are defined in project setting/input map
# the node that we'll use is kinematic body 2d
extends KinematicBody2D
# the movement variables (mess around with them to make the movement the way you like)
export (int) var speed = 300
export (int) var jump_speed = -600
export (int) var gravity = 1000
export (float, 0, 1.0) var friction = 0.25
export (float, 0, 1.0) var acceleration = 0.25
var velocity = Vector2.ZERO
# geting player input with our own function
func get_input():
var dir = 0
if Input.is_action_pressed("move_right"):
dir += 1
if Input.is_action_pressed("move_left"):
dir -= 1
if dir != 0:
velocity.x = lerp(velocity.x, dir * speed, acceleration)
else:
velocity.x = lerp(velocity.x, 0, friction)
# and finaly calculating the movement
func _physics_process(delta):
get_input()
velocity.y += gravity * delta
velocity = move_and_slide(velocity, Vector2.UP)
if Input.is_action_pressed("move_up"):
if is_on_floor():
velocity.y = jump_speed
if Input.is_action_just_released("move_up"): # this will check to see if are jump key is released and stop the player jumping
if sign(velocity.y) != 1:
velocity.y = 0