detect object click unity
void Update () { } void OnMouseDown(){ // this object was clicked - do something Destroy (this.gameObject); }
detect object click unity
void Update () { } void OnMouseDown(){ // this object was clicked - do something Destroy (this.gameObject); }
unity click on gameobject
using UnityEngine;
//The gameObject needs to have a collider (if your collider is a trigger, you need to put Physics.queriesHitTriggers = true; in the start function or Physics2D.queriesHitTriggers = true; if you work in 2D)
public class nameOfClass : MonoBehaviour
{
bool isObjectClicked;
void OnMouseDown() //Detects when you click the gameObject that contains this script
{
isObjectClicked = true;
//Your script here
}
void OnMouseUp() //Detects when you stop clicking on the gameObject that contains this script
{
isObjectClicked = false;
//Your script here
}
}
unity click object
void OnMouseDown()
{
// this object was clicked - do something
Destroy (this.gameObject);
}
unity onclick object
void Update () {
}
void OnMouseDown(){
// this object was clicked - do something
Destroy (this.gameObject);
}
how to click a gameobject in unity
using UnityEngine.UI;
public Text text;
text.text = "new text";
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