unity c# mouse click
// Detect if mouse is over an object
void OnMouseOver()
{
// do something
// Detect left mouse button click
if(Input.GetMouseButtonDown(0))
{
// do something
}
}
unity c# mouse click
// Detect if mouse is over an object
void OnMouseOver()
{
// do something
// Detect left mouse button click
if(Input.GetMouseButtonDown(0))
{
// do something
}
}
unity mouse click position
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit))
{
return hit.point;
}
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