Answers for "raycast tag unity"

C#
22

raycast unity

RaycastHit hit;
        // Does the ray intersect any objects excluding the player layer
        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
            Debug.Log("Hit");
        }
        else
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
            Debug.Log("No Hit");
        }
Posted by: Guest on December-24-2019
0

how to see a tag of what you hit with raycast

if (Physics.Raycast (transform.position, fwd, hit, Reach) && hit.transform.tag == "TagName") {
Posted by: Guest on March-22-2020
0

unity raycast

/*
---- What is Raycasting?
Raycasting is the process of shooting an invisible Ray from a POINT, 
in a specific DIRECTION, to detect wether any COLLIDERS lay in the path.
*/
private void ProcessRayCast()
{
  RaycastHit hit;
  // You can use Raycast in many ways, this is a way to use it
  // We take our Camera Position, then we "shoot" it forward, save infos in hit, and specify a range
  if (Physics.Raycast(FPCamera.transform.position, FPCamera.transform.forward, out hit, 100f))
  {
    Debug.Log("I hit " + hit.transform.name);
  }
  else { return; }
}

void Update() {
  if(Input.GetButtonDown("Fire1"))
  {
    ProcessRayCast();
  }
}
Posted by: Guest on November-08-2021

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