raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
raycast from camera to mouse unity
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 100)) {
Debug.Log(hit.transform.name);
Debug.Log("hit");
}
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