Answers for "unity vector2.rotation"

C#
11

unity rotate vector

Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
Posted by: Guest on May-23-2020
1

2 rotation unity

// Rotation scripting with Euler angles correctly.
// Store the Euler angle in a class variable, and only use it to
// apply it as a Euler angle, but never rely on reading the Euler back.
        
float x;
void Update () 
    {
        x += Time.deltaTime * 10;
        transform.rotation = Quaternion.Euler(x,0,0);
    }
Posted by: Guest on January-20-2020

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