Answers for "unity smooth rotation 2d"

C#
1

unity smooth rotation 2d

float targetAngle = 90;
 float turnSpeed = 5;
 transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.Euler (0, 0, targetAngle), turnSpeed * Time.deltaTime);
Posted by: Guest on March-23-2021

C# Answers by Framework

Browse Popular Code Answers by Language