unity click on 2d object
// Requires for the object to have a collider and this script attached
private void OnMouseDown()
{
Debug.Log("Clicked on object!");
}
unity click on 2d object
// Requires for the object to have a collider and this script attached
private void OnMouseDown()
{
Debug.Log("Clicked on object!");
}
get object clicked unity 2d
RaycastHit2D hit = Physics2D.Raycast(Input.mousePosition, Vector2.zero);
if (hit.collider != null)
{
Debug.Log("Clicked on Object!");
}
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