make an enemy go towards player unity
float speed = whatever;
Vector2 positionToMoveTo = (whatever, whatever);
void Update()
{
transform.position = Vector2.MoveTowards(transform.position, positionToMoveTo, speed * Time.deltaTime);
}
make an enemy go towards player unity
float speed = whatever;
Vector2 positionToMoveTo = (whatever, whatever);
void Update()
{
transform.position = Vector2.MoveTowards(transform.position, positionToMoveTo, speed * Time.deltaTime);
}
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