check if animation is playing unity
if (myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("Example"))
check if animation is playing unity
if (myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("Example"))
unity animator check if animation is playing
bool isPlaying(Animator anim, string stateName)
{
if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) &&
anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f)
return true;
else
return false;
}
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