javascritp canvas
//Creates a canvas and draws a circle var canvas = document.body.appendChild(document.createElement("canvas")); var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.arc(canvas.width / 2, canvas.height / 2, 50, 0, Math.PI * 2); ctx.fillStyle = "red"; ctx.strokeStyle = "black"; ctx.stroke(); ctx.fill();