javascript game
window.onload = function() {
canvas = document.createElement("canvas");
canvas.width = 400;
canvas.height = 400;
canvasContext = canvas.getContext("2d");
document.body.appendChild(canvas);
setInterval(gameCanvas, 1000/10);
}
function gameCanvas() {
canvasContext.fillStyle = "black";
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
canvasContext.fillStyle = "cyan";
canvasContext.fillRect(0, 330, 20, 70);
canvasContext.fillStyle = "orange";
canvasContext.fillRect(380, 330, 20, 70);
canvas.addEventListener("click", function() {
canvasContext.fillStyle = "yellow";
canvasContext.fillRect(25, 360, 15, 7);
});
canvasContext.fillStyle = "darkblue";
canvasContext.fillRect(0, 0, canvas.width, 100);
canvasContext.fillStyle = "red";
canvasContext.fillRect(0, 100, canvas.width, 100);
canvasContext.fillStyle = "gray";
canvasContext.fillRect(30, 80, 80, 30);
canvasContext.fillStyle = "gray";
canvasContext.fillRect(200, 150, 80, 30);
canvasContext.fillStyle = "gray";
canvasContext.fillRect(250, 50, 80, 30);
}