processing play sound
import processing.sound.*;
SoundFile sound;
void setup()
{
sound = new SoundFile(this, "sound.wav"); //add audio files
}
void draw()
{
if(playSound)
{
sound.Play(); //play audio
}
}
processing play sound
import processing.sound.*;
SoundFile sound;
void setup()
{
sound = new SoundFile(this, "sound.wav"); //add audio files
}
void draw()
{
if(playSound)
{
sound.Play(); //play audio
}
}
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