play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
how to play sound in unity
public AudioSource Jump;
Jump.Play();
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