godot destroy node
Self destroy:
queue_free()
get_parent().remove_child(self)
godot destroy node
Self destroy:
queue_free()
get_parent().remove_child(self)
godot delete node once i am done with it
elif flash_opacity < 0:
flash_times -= 1
if flash_times == 0: # The number of times to flash has ended so kill the node
flash_player_buttons = false
hide()
# get_parent().remove_child(self) # this also works
queue_free()
flash_up = true
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