Answers for "godot delete node once i am done with it"

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godot delete node once i am done with it

elif flash_opacity < 0:
    flash_times -= 1
    if flash_times == 0: # The number of times to flash has ended so kill the node
        flash_player_buttons = false
        hide()
        # get_parent().remove_child(self) # this also works
        queue_free()
    flash_up = true
Posted by: Guest on August-17-2021

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