unity detect a touch on ui element
foreach (Touch touch in Input.touches)
{
int id = touch.fingerId;
if (EventSystem.current.IsPointerOverGameObject(id))
{
// ui touched
}
}
unity detect a touch on ui element
foreach (Touch touch in Input.touches)
{
int id = touch.fingerId;
if (EventSystem.current.IsPointerOverGameObject(id))
{
// ui touched
}
}
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