player controls for top down game script
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Security.Cryptography;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 20.0f;
public float horizontalInput;
public flaot xRange = 30;
public GameObject projectilePreFab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (transform.position.x < -xRange)
{
transform.position = new Vector3(xRange, transform.position.y, transform.position.z);
}
if (transform.position.x > xRange)
{
transform.position = new Vector3(xRange, transform.position.y, transform.position.z)
}
horizontalInput = Input.GetAxis("Horizontal")
transform.Translate(Vector3.right * Time.deltaTime * speed * horizontalInput);
if (Input.GetKeyDown(KeyCode.Space))
{
Instantiate(projectilePrefab, transform.position, projectilePrefab.transform.Rotation);
}
}
}