gms2 check if alarm is set
// Alarms have a value assigned to them. simply check if the value is below 1,
// if it is, the alarm is not running anymore.
// example:
if(alarm[0] <= 0) {
alarm = room_speed;
}
gms2 check if alarm is set
// Alarms have a value assigned to them. simply check if the value is below 1,
// if it is, the alarm is not running anymore.
// example:
if(alarm[0] <= 0) {
alarm = room_speed;
}
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