Answers for "how to teleport a player to an object in roblox studio"

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how to teleport a player to an object in roblox studio

local ReplicatedStorage = game:GetService("ReplicatedStorage")local Players = game:GetService("Players") local TeleportWithinPlace = {} -- Create remote event instancelocal teleportEvent = Instance.new("RemoteEvent")teleportEvent.Name = "TeleportEvent"teleportEvent.Parent = ReplicatedStorage function TeleportWithinPlace.Teleport(humanoid, params)	local character = humanoid.Parent 	-- Freeze character during teleport if requested	if params.freeze then		humanoid:SetAttribute("DefaultWalkSpeed", humanoid.WalkSpeed)		humanoid:SetAttribute("DefaultJumpPower", humanoid.JumpPower)		humanoid.WalkSpeed = 0		humanoid.JumpPower = 0	end 	-- Calculate height of root part from character base	local rootPartY	if humanoid.RigType == Enum.HumanoidRigType.R15 then		rootPartY = (humanoid.RootPart.Size.Y * 0.5) + humanoid.HipHeight	else		rootPartY = (humanoid.RootPart.Size.Y * 0.5) + humanoid.Parent.LeftLeg.Size.Y + humanoid.HipHeight	end 	-- Teleport player and request content around location if applicable	local position = CFrame.new(params.destination + Vector3.new(0, rootPartY, 0))	local orientation = CFrame.Angles(0, math.rad(params.faceAngle), 0)	if workspace.StreamingEnabled then		local player = Players:GetPlayerFromCharacter(character)		player:RequestStreamAroundAsync(params.destination)	end	character:SetPrimaryPartCFrame(position * orientation) 	-- Unfreeze character	if params.freeze then		humanoid.WalkSpeed = humanoid:GetAttribute("DefaultWalkSpeed")		humanoid.JumpPower = humanoid:GetAttribute("DefaultJumpPower")	endend return TeleportWithinPlace
Posted by: Guest on August-29-2021

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