how to teleport a player to an object in roblox studio
local ReplicatedStorage = game:GetService("ReplicatedStorage")local Players = game:GetService("Players") local TeleportWithinPlace = {} -- Create remote event instancelocal teleportEvent = Instance.new("RemoteEvent")teleportEvent.Name = "TeleportEvent"teleportEvent.Parent = ReplicatedStorage function TeleportWithinPlace.Teleport(humanoid, params) local character = humanoid.Parent -- Freeze character during teleport if requested if params.freeze then humanoid:SetAttribute("DefaultWalkSpeed", humanoid.WalkSpeed) humanoid:SetAttribute("DefaultJumpPower", humanoid.JumpPower) humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 end -- Calculate height of root part from character base local rootPartY if humanoid.RigType == Enum.HumanoidRigType.R15 then rootPartY = (humanoid.RootPart.Size.Y * 0.5) + humanoid.HipHeight else rootPartY = (humanoid.RootPart.Size.Y * 0.5) + humanoid.Parent.LeftLeg.Size.Y + humanoid.HipHeight end -- Teleport player and request content around location if applicable local position = CFrame.new(params.destination + Vector3.new(0, rootPartY, 0)) local orientation = CFrame.Angles(0, math.rad(params.faceAngle), 0) if workspace.StreamingEnabled then local player = Players:GetPlayerFromCharacter(character) player:RequestStreamAroundAsync(params.destination) end character:SetPrimaryPartCFrame(position * orientation) -- Unfreeze character if params.freeze then humanoid.WalkSpeed = humanoid:GetAttribute("DefaultWalkSpeed") humanoid.JumpPower = humanoid:GetAttribute("DefaultJumpPower") endend return TeleportWithinPlace