Finite state machine
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Action : ScriptableObject
{
public abstract void Act (StateController controller);
}
Finite state machine
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Action : ScriptableObject
{
public abstract void Act (StateController controller);
}
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