godot screen resize event
extends Node2D
func _ready():
get_tree().root.connect("size_changed", self, "myfunc")
func myfunc():
print("Resizing: ", get_viewport_rect().size)
godot screen resize event
extends Node2D
func _ready():
get_tree().root.connect("size_changed", self, "myfunc")
func myfunc():
print("Resizing: ", get_viewport_rect().size)
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