struct c overload
struct Point
{
float x;
float y;
bool operator<(const Point& p) const
{
return (x < p.x && y < p.y);
}
};
struct c overload
struct Point
{
float x;
float y;
bool operator<(const Point& p) const
{
return (x < p.x && y < p.y);
}
};
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