drawing default serializedproperty unity
SerializedProperty element = [some serialized property];
var editor = Editor.CreateEditor((ChoiceAction)element.objectReferenceValue);
editor.OnInspectorGUI();
drawing default serializedproperty unity
SerializedProperty element = [some serialized property];
var editor = Editor.CreateEditor((ChoiceAction)element.objectReferenceValue);
editor.OnInspectorGUI();
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