roblox sprite sheet player
local imagewidth = 2256
local imageheight = 752
local rows = 4
local columns = 12
local spritewidth = imagewidth/columns
local spriteheight = imagewidth/rows
--This should be the relevant image label.
--The image label should be imagewidth * imageheight
--and embedded into a frame that is the size of one sprite
--the frame should have clips descendents on
local imagelabel
--Replace this with a relevant loop structure
while looping do
for row = 0, rows do
for column = 0, columns do
local offset = UDim2.new(0, spritewidth*column, 0, spriteheight*row)
sprite.Position = offset
--Some kind of delay goes here. If you're using a while loop a wait
--is probably what you want
wait()
end
end
end