IMG MATERIAL IN THREEJS
var img = new Image()
var canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d"),
url = "http://imageurl"; // insert image url here
img.crossOrigin = "Anonymous";
img.onload = function() {
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage( img, 0, 0 );
mat.map = new THREE.CanvasTexture(canvas);
var object = new THREE.Mesh( geometry, mat );
scene.add( object );
}
img.src = url;