unity execute once
bool MyFunctionCalled = false;
void Update()
{
If(MyFunctionCalled==false)
{
MyFunctionCalled = true;
Do Your Stuff Here And It Will Be Only Done Once !.
}
}
unity execute once
bool MyFunctionCalled = false;
void Update()
{
If(MyFunctionCalled==false)
{
MyFunctionCalled = true;
Do Your Stuff Here And It Will Be Only Done Once !.
}
}
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