unity make sure pressing button doesnt affect underlaying plane
Check EventSystem.current.IsPointerOverGameObject(). If it's true, it means that the mouse pointer is over a GUI element. So check !EventSystem.current.IsPointerOverGameObject()
unity make sure pressing button doesnt affect underlaying plane
Check EventSystem.current.IsPointerOverGameObject(). If it's true, it means that the mouse pointer is over a GUI element. So check !EventSystem.current.IsPointerOverGameObject()
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