frustum
using UnityEngine;public class ExampleClass : MonoBehaviour
{
// See Order of Execution for Event Functions for information on FixedUpdate() and Update() related to physics queries
void FixedUpdate()
{
Vector3 fwd = transform.TransformDirection(Vector3.forward); if (Physics.Raycast(transform.position, fwd, 10))
print("There is something in front of the object!");
}
}