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convert probability netlogo

breed[humans person]
breed[zombies zombie]
globals[rad]

humans-own[zombies_seen zombies_hit humans_speed per_vis_rad per_vis_ang health]
zombies-own[zombies_speed humans_around_me closest_humans]

patches-own[solid]

to setup_world
  clear-all
  reset-ticks

  set rad 1

  ask patches[
    set pcolor green
  ]

  create-humans number_of_humans [
  setxy random-xcor random-ycor
    set color blue
    set size 5
    set shape "person"
    set humans_speed 1 + random-float 0.1
    set health 100
    adjust_vision_cone
  ]

 ask humans[
   ask patches in-radius 5[
     set pcolor yellow
    ]
  ]

  create-zombies number_of_zombies [
  setxy random-xcor random-ycor
    set color red
    set size 4
    set shape "person"
    set zombies_speed 0.5
  ]

  ask zombies[
    move-to one-of patches with [pcolor = green]
  ]

  ask humans[
    ask patches in-radius 5[
      set pcolor green
    ]
  ]

  draw_solid_patches
end

to draw_solid_patches
  ask patches [
    set solid false
  ]
  ask n-of 100 patches with [pcolor = green][
    set pcolor brown
    set solid true
  ]
end

to detect_wall
  if[solid] of patch-ahead 1 = true[
    right 90
    left 90
  ]
end

to run_model
  Every 0.01 [
    make_humans_move

    make_zombies_move
    tick
    reset_patch_colour

    if not any? humans [stop]
    if ticks = 500000 [stop]
  ]

end

to make_humans_move
  ask humans[
    if health > 1 [
    show_visualisations
    right 45
    left 45
    let have_seen_zombies human_function
    detect_wall
    forward humans_speed
    ]
    if health < 1 [ 
; ;   ; this is where it looks at the health of the humans, 
; ;   ; and checks to see if they have been hit by a zombie, 
; ;   ; because their health would be below 1.
      set breed zombies
      set color red
      set size 4
      set shape "person"
      set zombies_speed 0.5
    ]
  ]
end



to make_zombies_move
  ask zombies[
    detect_wall
    right 45
    left 45
    smell_humans
    detect_wall
    forward zombies_speed
  ]
end
to smell_humans
  if any? humans in-radius 10 [
    set heading towards one-of humans in-radius 10]
  detect_wall
end



to show_visualisations
  if show_vis_cone = true [
    ask patches in-cone per_vis_rad per_vis_ang with [pcolor = green] [
      set pcolor orange
    ]
  ]
end

to reset_patch_colour
  ask patches with [pcolor = orange] [
    set pcolor green
  ]
end


to adjust_vision_cone
    set per_vis_rad 10 + random 10

    set per_vis_ang 90
end

to-report human_function
  let seen [false]
  let hit [false]
  ask zombies in-cone per_vis_rad per_vis_ang [
    set seen true
  ]

  ask zombies in-radius rad [
    set hit true
  ]

  ifelse seen = true [
    set zombies_seen zombies_seen + 1
    right 180

  ][
    right (random zwr - (zwr / 2))
  ]

  if hit = true [
    set zombies_hit zombies_hit + 1
    set color black
    set health -1 
; ;   ; this is where I make the human into a zombie, 
; ;   ; I need to have a method here that will refer to 
; ;   ; the convert_probability variable.
  ]
  report seen

end
Posted by: Guest on April-16-2021

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