connect with my chase code
public class Petrol : MonoBehaviour
{
public float speed;
private float waitTime;
public float startWaitTime;
public Transform[] moveSpots;
private int randomSpot;
void Start()
{
waitTime = startWaitTime;
randomSpot = Random.Range(0, moveSpots.Length);
}
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, moveSpots[randomSpot].position, speed * Time.deltaTime);
if (Vector3.Distance(transform.position, moveSpots[randomSpot].position) < 0.2f)
{
if(waitTime <= 0)
{
randomSpot = Random.Range(0, moveSpots.Length);
waitTime = startWaitTime;
} else
{
waitTime -= Time.deltaTime;
}
}
}
}